Andrew Powell

Into The Mind of A Solutions Architect

Andrew Powell

Entries Tagged as WAP

Mobile Innovation Is Back In The Developers' Hands

July 14, 2010 · 3 Comments

2007.  That's the last time we saw any true innovation in mobile hardware.  That's the year that the first iPhone was introduced.  Here, we are now, three years and three versions of the iPhone later and we've seen no significant innovations in mobile hardware.  Sure, we've seen cameras with better resolution and faster processors, but those are just natural evolutions of technology that would be happening anyway.  There has been no innovative development of hardware (or it's interactions) since that first iPhone set the new standard for mobile devices and how we use them.  

If there's no innovation happening in the hardware world at this time, then where does it happen?  It happens the only other place it can:  software.  Android devices are no more innovative, from a hardware standpoint, than the iPhone.  The thing that differentiates them is the software, the content available.  It does us well to remember, also, when the iPhone first came out, it was closed to developers.  Only when third-party developers started building applications did it truly become a "must-have" device.  One look at Apple's advertising validates this.  Most of their advertising, these days, centers around applications that run on the device, not the device itself.  Software developers are now responsible for creating content that is making these devices indispensable.  Once again, content is king.

Innovation is coming by leveraging the platform that is provided to us as developers.  We can use the cameras on these devices to create cutting edge augmented reality (AR) applications or whatever our imaginations can come up with to build.  As developers, we have the platforms, the canvases, laid before us.  It's up to us to work within those platforms to create the content that compels people towards the devices.  That's why you see Apple touting and enabling (if not subsidizing) big-ticket apps like Netflix and Farmville.  They want that content on their devices.  Content is king.

Consider the case of Farmville.  Android is on the brink of the 2.2 (Froyo) update.  This will bring Flash to the Android platform in a viable way.  With that addition of Flash, comes one of the most popular applications on Facebook right now, Farmville (built in Flash).  Well, Apple being Apple, recognizes how popular that content is and wants it on their device.  So it makes sense for them to do all they can to make sure that content is on their device first.  Content compels the consumer.  

It's not just about creating the software, though. As with everything else, the experience is what compels us to use these devices, for developers and consumers. There are really two major choices of platform when it comes to the discussion on differing mobile experience:  iOS and Android.  These two experiences, for developers, couldn't be more different, either.  One is a closed, controlled, borderline totalitarian environment, whereas the other is more akin to a wild-west free for all with zero moderation.  Neither can survive in their present form.  There has to be a balance between control and openness in the content that is made available to these platforms.  Getting quality content that consumers want to the consumers is absolutely crucial.  

That balance between closed and open is very important because, once struck, it will compel more developers to build across platforms and create consistent experiences across all platforms.  An experience must be consistent with the host platform as well as other implementations of the application.  If an application has differing aesthetics across platforms, then the brand value is lost.  If it doesn't interact as a native application should, on a given platform, then usability and user trust is lost.  It's a tricky balance that must be struck to have a successful multi-platform effort.  If the content is inconsistent and unusable it will not compel people to the target platform.  Usable content compels the users to a given platform.

Real innovation in the mobile space is happening in software now.  The time for hardware innovation has passed for the time being, now it's time for developers to continue to take these platforms and provide the next wave of innovation.  It's time to deliver that compelling content that drives the mobile space to the next level.  It's time for developers to step up and embrace the challenge of innovation.  It's time for us to deliver compelling, usable content and continue the innovation in the mobile space.  

If we do this, then we push the platforms we use as our canvases to innovate and, in turn, the hardware to innovate.  It's a circle of innovation that we are all responsible for maintaining.  As long as that cycle of innovation continues, we will continue to be amazed and inspired by what our peers are building as well as the platforms on which we build our inspiring and compelling content.

3 CommentsTags: Adobe · AIR · AJAX · Apple · ColdFusion · Flex · General · Google · Java · Mobile · Silverlight · Universal Mind · User Experience · WAP

The Rise of Mobile Devices: Same Song, Different Day

May 04, 2010 · No Comments

Every couple of years I have to stop and shake my head at how damn cyclical (and cynical) this business is.  Sometimes, I can't help but feel like Marty McFly and get the feeling like I've seen all this before.  Everyone is, quite rapidly, getting caught up in the notion of this high experience, mobile, touch-screen, multi-device world and how revolutionary it is.  

We've sung this song before though.  It's nothing new.  

It's kinda like "O Canada" and "My Country, 'Tis of Thee" being the same melody as "God Save The Queen".  We know it's the same tune, just different lyrics.  With that thought in mind, let's take a look back and figure out how we got to this point and where we are going in the future.

When I first started building software (Omnis 7 paid the bills), it was all about client-server computing.  You had to have moderately powered desktops and a beast of a database server to house all the data.  Most of the heavy lifting of the data and logic happened at the client.  The server was, basically, just a database, if not in reality, just a database.  This made updating the applications we built a total pain in the ass because we didn't have a really well built out infrastructure to push updates to our clients.  Hell, even Microsoft sent updates on CD.  I fondly remember waiting to see what was in that month's TechNet update, but I digress.

As server performance increased at a faster rate than desktop performance did, the shift was back towards a centralized-type system that was a lot like the mainframes of yesteryear.  Hell, the system we used was even called MetaFrame to harken back to the mentality that all the processing was centralized.  Metaframe was an absolute disaster, but that's a story for a few beers and another time.  At that point in time, you had all the power you needed on the server to run the app, but you were still talking to the database, which was the centralized server component.  That part didn't go away.  

Not too long after that, along came the rise of web-based UI's.  This moved pretty much solidified the move of all the processing to the massive servers that we had sitting in data centers (or server rooms).  This paradigm gave rise to the concept of a middle-tier that took requests from the client (web server), processed the incoming data, made requests to the database, then sent the results back to the client.  

This was a defining demarcation because at this point, we would never really have all the logic in one place anymore.  The client could render and process some of the data and the server would still do most of the business logic.  This worked well, especially with the introduction of client-side scripting methodologies, like JavaScript.

In the middle of the last decade, we saw the emergence of the Rich Internet Application (RIA), be it AJAX, Flash (and Flex), or whatever your tools of choice were (and maybe still are).  This, again, signaled a new era where we moved a lot of the processing back to the client and relegated a good majority of the middle-tier to things like security and data access.  A lot of business logic moved towards the client applications, again.  

Fast forward a year or two to the present day. Now, we are in the midst of a new multi-device paradigm where we have a legitimate business need to have both consistent experiences and business logic across multiple devices (Android, iPhone OS, Windows, Desktops, etc.).  So what do you do?  Do you spend the extra money to duplicate libraries of business logic across platforms and create a version for Cocoa, Android, .NET, and whatever other platforms on which you wish to deploy your applications?  

In a word, no. 

You do the smart thing and move that common business logic back to the server.  The native user interface serves the relatively simple purpose of providing the face of the application, taking input from the user, prepping it for the middle-tier, passing it to the middle-tier, then processing and rendering the results.  The real work: security, data access, and all important business rules and logic are deferred to the server, again.  

So here we are, again in the circle, moving the most intensive processing back to the middle-tier and leaving our device native code to render the user interfaces.  History would tell us that the next phase of this will probably be much more powerful devices that can handle the processing of complex business rules and crunching larger amounts of data.  Achieving this will require us to find a way to create logic libraries that are cross-device.  That will require a change in the current environment where either everyone, or a good number of vendors start playing nice.  If that does or doesn't happen, history tell us that something will trigger us towards this paradigm in the next two to three years.  Let's hang on and see what happens next.

No CommentsTags: Adobe · AIR · Apple · ColdFusion · Flex · General · Java · Silverlight · Universal Mind · User Experience · WAP · WebNext

ColdFusion Powered Weight Watchers Points Calculator For Your Phone

July 08, 2007 · 1 Comment

My wife has started on Weight Watchers (again). I decided to be a nice geek husband and create her a little tool she can use when at the grocer to calculate point values of food. It's a nifty little WAP application that is powered by our favourite server (ColdFusion). Being the geek I am, there is also a webservice available if you want to incorporate the functionality into your application. WAP URL: http://www.infoaccelerator.net/wwCalc/ WSDL: http://www.infoaccelerator.net/net/infoaccelerator/pointCalc/PointCalculator.cfc?wsdl

1 CommentTags: ColdFusion · General · WAP